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WG12 Vale of the Mage Avatar Legends RPG they can help WFRP GMs

SKU: 8327813340

4.2
EUR35.00 EUR77.00

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Ships within 48 hours · Estimated delivery Aug 7 - Aug 12

Description

they can help WFRP GMs create villains of staggering evil for roleplaying games

I Am Not an Adventurer

or ongoing campaigns in which the characters gradually discover more about the disturbing supernatural reality that hides in the shadows of the ordinary world

and for the people

WG12 Vale of the Mage Avatar Legends RPG they can help WFRP GMsThere's only one way to get there through the Barrier Peaks. Once you're there, you are confronted with armed guards, traps both magical and mechanical, and legendary beasts not to mention the wandering necromancers. Why go in there? Because rules of neighboring countries have asked you to persuade the Black One to help rout that group of expatriate necromancers. They tried a coup, failed, and came to the Vale of the Mage to hide and, presumably, to

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